Car Factory

In GTA 5 it's all about cars so why not have a car factory in game. The factory is divided into two departments,
The first building has a full automatic production line with spray room, the other building takes care of the engines,
wheels, carseats and other auto parts so that the cars can later be shipped (by train) to Los Santos. You can find the 
factory in the industrial area of Palmer Taylor powerstation.
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HOW TO LOAD IT WITH MAP EDITOR & MAP BUILDER

The newer version of the Free Map Builder Discovery 1.07 is currently not fully compatible with my map mods especially for the Maps
Riverview, Sky Scaper V & Zancudo Garden (important parts will be missing there). So I recommend you to download the older version 
of Map Builder on http://www.mediafire.com/file/cz8vbxrng6iqpja/Map_Builder_Community_1.04_SP.zip/file to load the map correctly.

When you use MB Community 1.04 SP version be sure you have this line in your 
dlclist:		<Item>dlcpacks:/mapbuilder/</Item>
If you use a fresh new latest objectlist of A1Draco then place the Map Builder Community 1.04 props from the included proplist with 
notepad on top of this objectlist. You can also use the objectlist in my archive (Objectlist + Older MB Community 1.04 SP Props) it 
has all the necessary props voor the latest GTA5 update (The Contract) + Map Builder 1.04 SP, put it with the Ped & Vehiclelist into 
your scripts folder. You need a gameconfig to prevent Map Builder from crashing on loading screen, I recommend Dilapidated's gameconfig,
install this with OpenIV into; C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\common\data

If you don't care about compatibility issues, you can also download the latest version of OmegaKingMods Map Builder Discovery (1.07) or
later. Then choose to install it manually or with the OIV Package installer (read additional the instructions from OmegaKingMods website) 
and be sure you've this line in your dlclist;		<Item>dlcpacks:/mb_addons/</Item>

When you install the latest version of Map Builder with the OIV Package file, a gameconfig is also installed with it (if this one won't work, 
you can also choose for Dilapidated's gameconfig). This is necessary for the game to run with Mods and Maps, I don't know yet whether this 
is also suitable for adding many addon vehicles. It's good to know that the latest Map Builder Mod will automatically add the props to your 
current objectlist when you install it with the OIV package file. 

If you want to completely remove Map Builder from your installion you need to delete the folder mb_discovery or mapbuilder in C:\Program Files\
Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks, then erase menyoostuff in the basefolder and the propitems of MB in your objectlist 
with notepad. You can also remove the gameconfig by using another version in: C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\
update.rpf\common\data

Then install Map Editor 2.15 by Oldnapalm & Guadmaz (read additional the instructions from the website), place the factory.xml file into your GTAV 
base directory, and press F7 to open Map Editor in game. Load the map manual by typing "factory", then you'll be automaticly teleported to the Car 
Factory to load all the items. Have also the Object Spawn Unlocker 1.1 in your GTA 5 base directory to get more objects but don't use it with Menyoo.
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HOW TO INSTALL YMAP 

The newer version of the Free Map Builder Discovery 1.07 is currently not fully compatible with my map mods especially for the Maps
Riverview, Sky Scaper V & Zancudo Garden (important parts will be missing there). So I recommend you to download the older version 
of Map Builder on http://www.mediafire.com/file/cz8vbxrng6iqpja/Map_Builder_Community_1.04_SP.zip/file to load the map correctly.

When you use MB Community 1.04 SP version be sure you have this line in your 
dlclist:		<Item>dlcpacks:/mapbuilder/</Item>
If you use a fresh new latest objectlist of A1Draco then place the Map Builder Community 1.04 props from the included proplist with 
notepad on top of this objectlist. You can also use the objectlist in the archive (Objectlist + Older MB Community 1.04 SP Props) it 
has all the necessary props voor the latest GTA5 update (The Contract) + Map Builder 1.04 SP, put it with the Ped & Vehiclelist into 
your scripts folder.

When you use the latest version of Map Builder and install it with OIV Package installer, the line;		<Item>dlcpacks:/mb_addons/</Item>
, is automatically installed into your dlclist. A gameconfig is also installed with it, (if this one won't work, you can also choose for Dilapidated's 
gameconfig). You can find both files with OpenIV in: C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\common\data
 
Download then Map Editor & Menyoo to YMap Converter 1.0.4 https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter and place the custom_maps folder into;
C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks. Then go with OpenIV to your dlclist; Mods\update\update.rpf\common\data\dlclist.xml
and extract it somewhere. Edit it with notepad add this line;		<Item>dlcpacks:\custom_maps\</Item> save it and put it back. You need OpenIV 
to work with Map Builder & ymaps (custom_maps). 

Go with OpenIV to the custom_maps folder and search for this line; Mods\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\ 
click on edit [OpenIV] and then right click a blank area where the files are displayed, and choose "Import OpenFormat", when you open a ymap, an import screen 
appears with a blue line [open Formats], with which you can add ymaps to the custom_maps dlc. Choose one of the two ymaps (cars up or cars down) and click OK.
The map is now in your custom_maps folder. It is recommended that you don't put more than 6 large Max [2048] props maps into the game otherwise some mesh will 
no longer be able to load texture and become block-shaped. 

Sometimes when you delete all ymaps in custom_maps with OpenIV and leave it in dlcpacks, the game might not start, so if you don't use ymaps, it's better to 
temporarily move the custom_maps folder to another location.
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Changes 1.1 Fixed some bugs and heights for some props

Changes 1.2 Removed an object that was left behind incorrectly and a car parts rack that went through the wall was also fixed.
            There are some new paintings in the car factory of the Diamond Casino DLC.

Changes 1.3 The ventilation systems came through the roof and are now set at a good height and a painting has been added in the canteen. 
            A sliding door is has been set to the correct height for the cars down ymap.

Changes 1.4 The car factory still had a lot of mistakes; some walls did not connect, lamps were not in a straight line. So they are now 
            fixed; the factory canteen & upholstery has finally gotten straight masonry bricks, spotlights are straightened, factory walls 
            are completely corrected & more objects are now dynamic. Added a new model art car.
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Optional Requirements;

Download Gta5KoRns Freight Train Car Carrier with 'Ferrari 812 Superfast v1 for the trains to make it even more realistic, 
I was inspired by that mod to build the car factory https://www.gta5-mods.com/vehicles/freight-train-car-carrier-ferrari-812
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Extra Information

The Hardstand up prop (to lift the cars) is not available with ymaps only the down version was available for ymaps so the cars float in the air.

This map was build with Map Editor & Map Builder Community 1.04 SP
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Greetings GTA5TESTYA